Ancient Kingdoms: Mesopotamia (Sword & Sorcery) by Morten Braten

By Morten Braten

A urban of unspeakable antiquity, buried for hundreds of years underneath the barren region sands, has been rediscovered deep within the accursed barren region often called the crimson Waste. Dare you input the town That Worshipped one thousand Gods, looking the treasures and relics of its Hierophants? pay attention the lurking terrors of a bygone age!

Ancient Kingdoms: Mesopotamia is a big sourcebook with various new sessions, deities, monsters and magic goods, together with a sequence of brief adventures. discover historical ruins, temples and dungeons of the misplaced urban of Ibnath, and the perilous desolate tract components that encompass it. The Ziggurat of the Ghoul-Queen awaits!

New spells, new sessions and new environmental demanding situations! huge areas to discover and epic quests to accomplish. ruin the Cult of the Pit malicious program Yhath! The definitive d20 sourcebook for Mesopotamia, the land of the Elamites, Assyrians and Akkadians. multiplied desolate tract principles and resource fabric make this a different delivering in your gaming desk. 10 similar brief adventures make this a unmarried resource for event within the lands of Babylon and Ur. Dozens of latest monsters, spells, magic goods and personality periods, all discovered nowhere else.

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Additional resources for Ancient Kingdoms: Mesopotamia (Sword & Sorcery)

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Material Component: Rare incense worth at least 100 gp. PRIMEVAL SEAL Curse Ward Abjuration Level: Clr 8, Sor/Wiz 7 Components: V, S, M, XP Casting Time: 1 standard action Range: Touch Target: One location (up to a 20-ft. cube/level) Duration: 1 hour/level Saving Throw: Will partial Spell Resistance: Yes This potent spell hedges out all outsiders, undead and aberrations. 21 CHAPTER TWO: CHARACTERS the original result. When the condition occurs, the spell ends. Example conditions include “when I fail a saving throw against poison”, “when I fail a Climb skill check”, or “when I strike an undead creature and miss”.

Ishtar is sometimes his consort. Anu is the great-grandson of Apsu and Tiamat. Anu is a distant god who has retired to the upper heavens and leaves the affairs of the universe to Marduk and the younger generation of gods. Alignment: Lawful good. Domains: Air, Law, Magic, Protection. Symbol: Golden bull’s head. Typical worshippers: Kings, nobles, exorcists. Favored weapons: Quarterstaff. 21 ANCIENT KINGDOMS: MESOPOTAMIA Typical worshippers: Prostitutes, concubines, eunuchs, warriors. Favored weapons: Scimitar, longbow.

It grants the benefits of a curse ward spell upon its wearer. Moderate abjuration; CL 7th; Craft Wondrous Item, curse ward; Price 30,000 gp; Weight 1 lb. THE JAWS OF BAAL-ZAG (MINOR ARTIFACT) The Jaws of Baal-Zag are sacred relics of the cult of the dark god Baal-Zag. The gems are usable by any character class. At least nine of these fang-shaped gems are known to exist. Each jewel radiates a strange green light, equivalent to an always-active continual flame spell, and grants its possessor a different spell-like ability, each usable 1/ day: Animate dead, death knell, speak with dead, poison, true seeing, fear, telekinesis, summon monster V, ghoul touch.

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