50 Math and Science Games for Leadership by Seah Wee Khee, Sukandar Hadinoto, Charles Png, Ang Ying Zhen

By Seah Wee Khee, Sukandar Hadinoto, Charles Png, Ang Ying Zhen

Did you're keen on Math or technology at school? have you ever performed video games that influenced your idea strategies for Math and technological know-how? attempting to be inventive on your Math, technological know-how or management classification? Can management learn? Is management an paintings or a technology or Math? trying to impression your education application with artistic video games? A primer for management improvement, this e-book introduces Math and technology video games with a assessment strategy part that may be used for management guide. The e-book highlights key management rules which express that leaders needs to: Ask questions; Be disciplined; Create and notice issues another way; strengthen assets; interact in energetic listening; Make priorities; Multiply leaders; challenge remedy; Set an instance; Sacrifice; seek and discover; Strategize; help range; paintings in groups and collaborate.

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Extra info for 50 Math and Science Games for Leadership

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The group can also be asked to line up according to a given set of criteria without being blindfolded but are forbidden to talk. , a bench). They will have to restart the game if any member happens to fall off the platform. Process • How vulnerable did you feel while being blindfolded? • Was there anyone who was willing to lead the group? Practical Application • What have you learnt about leadership in this game? • What happens when you have more than one member trying to lead the group? • How do you ensure accountability by team members?

Indd 18 50 Math & Science Games for Leadership 3/9/2007 3:52:42 PM ELEMENTARY Leadership Game 5: 7 up with a Twist! Key Leadership Understanding Leaders listen actively and are disciplined in their approach. Math/Science Concepts Applicable Multiplication Equipment/Logistics Two game masters to monitor each group Time Required 15 minutes Game Objective Be the first group to finish counting the multiples of 7 right up to 98 (either in ascending or descending order). Group Size Five to Six Procedure Two groups of players will compete.

Indd 18 50 Math & Science Games for Leadership 3/9/2007 3:52:42 PM ELEMENTARY Leadership Game 5: 7 up with a Twist! Key Leadership Understanding Leaders listen actively and are disciplined in their approach. Math/Science Concepts Applicable Multiplication Equipment/Logistics Two game masters to monitor each group Time Required 15 minutes Game Objective Be the first group to finish counting the multiples of 7 right up to 98 (either in ascending or descending order). Group Size Five to Six Procedure Two groups of players will compete.

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