By Ash Law
An Age of Wizardy has arrived!
Magic is in every single place. even if it’s a hidden strength wielded via a mystery few or the power that powers a complete realm, magic is a crucial a part of any delusion global. And now its secrets and techniques are yours!
Deep Magic: thirteenth Age suitable variation is for thirteenth Age gamers who wish new innovations that permit them to bend fact to their wills and practice magnificent feats of sword and sorcery.
Designer ASH legislation (also the fashion designer of the Midgard Bestiary: thirteenth Age suitable version) brings an magnificent number of new magic techniques to the sport, including:
• 555 wizard spells starting from smart tips to summoning the area Serpent itself to wreak havoc
• four new type abilities that placed wizard spells in the seize of each class—play an arcane ranger, a spirit-calling barbarian, a time-warping commander or face-stealing trickster druid
• 30 new faculties of magic together with the Cult of Ouroboros, the crimson Inquisition and the students of airborne dirt and dust, with directions for growing your personal magical tradition
• five magical crusade concepts: post-apocalyptic vril magic, the mysteries of the ley traces, a class-warfare arcanopunk crusade choice, and more!
For GMs searching for new fabric, or avid gamers searching for personality customization thoughts, this huge tome is the ebook you’ve been dreaming of.
Dive into Deep Magic this present day!
Read or Download 13th Age: Deep Magic PDF
Best gaming books
Interactivity? the original characteristic that units video games except other kinds of leisure. the facility of interactivity lies within the programming that happens backstage. when you? re able to bounce into the area of programming for video games, "Beginning C++Game Programming" gets you began in your trip, giving you an effective beginning within the video game programming language of the pros. As you conceal each one programming proposal, you? ll create small video games that show your new talents. Wrap issues up through combining each one significant suggestion to create an bold a number of participant video game. prepare to grasp the fundamentals of video game programming with C++!
You don’t must be a holy warrior to be a real hero. take part the struggle opposed to evil and be a paragon of righteousness as a personality of any type with Pathfinder participant significant other: Champions of Purity. Arm your self with a number of latest techniques particularly designed for good-aligned characters—like new struggling with options outstanding the stability among catch and execution, life-fostering magic, principles for the redemption of evil characters, and morally demanding alignment-changing alchemy. With new insights into what it potential to play good-aligned hardliners and the way to receives a commission for being a very good man, take care of evil partners, redeem villains, and deal with all these goblin infants, this publication will swap how you take into consideration taking part in honorable characters. additionally, research extra approximately the various maximum do-gooders and virtuous firms on Golarion—with a spotlight on nonreligious teams, because the struggle among stable and evil doesn’t need to spread solely within the area of religion. subscribe to the ranks of the simply with Pathfinder participant spouse: Champions of Purity! inside of this booklet, you’ll find:
• unique dialogue on what it capability to play a personality of every of the 3 strong alignments, together with rules for personality iteration and particular demanding situations of those alignments.
• a glance into good-aligned races, good-aligned homelands, and good-aligned agencies to your personality, in addition to a number of the demanding situations of being stable and what occurs whilst solid characters come from undesirable places.
• a mode for redeeming evil characters who your adventuring occasion encounters in the course of the campaign.
• New good-based feats, magical guns and kit, rage powers, rogue skills, subdomains, and more!
This Pathfinder participant better half is meant to be used with the Pathfinder Roleplaying video game, yet can simply be included into any delusion global.
Here is what the Vampire: The Masquerade twentieth Anniversary version Storyteller's display includes:
• 3 eight. five" x eleven" pages of a whole colour college of chosen appealing extended family artwork from Vampire: The Masquerade twentieth Anniversary Edition
• 3 eight. five" x eleven" pages of accrued charts and tables chosen to make your Storyteller task a section easier
This PDF variation of the reveal is superb for viewing on drugs or printing out simply the web page you would like at your table.
About Vampire: The Masquerade twentieth Anniversary Edition:
Vampire: The Masquerade twentieth Anniversary version brings the total global of Darkness adventure complete circle and may function the fitting anniversary milestone to rejoice twenty years of gaming after darkish. this is often the unique Masquerade in all its glory, and our approach of claiming thanks and welcome domestic.
- Pathfinder Roleplaying Game: Bonus Bestiary
- Savage Worlds: Rippers
- Gamesmaster [UK], Issue 259 (January 2013)
- The Manual of Exalted Power: Sidereals (Exalted RPG)
- Sorcerer: The Hedge Wizard's Handbook (World of Darkness)
Additional resources for 13th Age: Deep Magic
9th level spell 40 random energy damage. Adventurer Feat: When you cast this spell; you gain resist 6+ to the first energy damage (acid, cold, fire, or lightning) that you are targeted with, even if the attack that would do the damage does not hit. At champion tier this becomes resist 11+, and at epic tier it becomes 16+. The energy resistance lasts until the end of the battle. ENEMY WITHIN Close-quarters spell At-Will Target: One nearby or far away creature Effect: You spit invective at a target, and the target feels and sees a swarm of insects crawling under its skin (the specific insects can vary, but might include ants, bees, or any insects that particularly frighten the target).
Once the spell duration is over, the beard remains until shaved. If you could normally not grow a beard then shaving removes the beard and it does not regrow until the spell is again cast. Adventurer Feat: You know a variant of the spell called princess’ tresses. This functions as per the standard spell but affects follicles on the scalp rather on the face. Champion Feat: You can use your enchanted hair to wield a light one-handed weapon or an implement. Doing so does not give you a bonus in combat, except for the fact that it leaves your hands free to take actions like climbing or carrying a wounded comrade to safety.
Epic Feat: You can cast this spell on the whole party. Close-quarters spell At-Will Target: 1d4 nearby or far away enemies in a group Effect: Elemental energy erupts from your hand and extends outward in a cone. Attack vs: PD Hit: 2d6 damage. Miss: Damage equal to your level. Special: Each battle when you first cast this spell, pick a damage type (acid, cold, fire, or lightning) that it does. Until the end of the battle, the damage type remains the same. 3rd level spell 2d10 damage. 5th level spell 4d8 damage.